- Halt (4 to 6 seconds) or halt and back and then continue forward at the walk.
- Hand gallop. A hand gallop may be used on the approach to a jump.
- Figure eight at trot, demonstrating change of diagonals. At left diagonal, rider should be sitting the saddle when left front leg is on the ground; at right diagonal, rider should be sitting the saddle when right front leg is on the ground; when circling clockwise at a trot, rider should be on left diagonal; when circling counterclockwise, rider should be on the right diagonal.
- Figure eight at canter on correct lead, demonstrating simple change of lead. This is a change whereby the horse is brought back into a walk or trot (either is acceptable unless the judge specifies) and restarted into a canter on the opposite lead. Figures to be commenced in center of two circles so that one change of lead is shown.
- Work collectively or individually at a walk, trot and/or canter.
- Jump low obstacles at a trot as well as at a canter. The maximum height for a trot jump is six (6) inches lower than class requirements. Oxers may only be used as a trot jump in classes listed at 3’6” or higher. The maximum spread for trot fences is 3’ for horses.
- Question(s) regarding basic horsemanship, tack and equipment and conformation.
- Ride without stirrups, riders must be allowed option to cross stirrups.
- Turn on the forehand done from the halt.
- Figure eight at canter on correct lead demonstrating flying change of lead.
- Execute serpentine at a trot and/or canter on correct lead demonstrating simple or flying changes of lead. (See EQ113.4 for simple change.)
- Change leads on a line demonstrating a simple or flying change of lead. (See EQ113.4 for simple change.)
- Change horses. (Note: this test is the equivalent of two tests.) Obstacles jumped in this equitation test must have been included in the original course or test.
- Canter on counter lead. (Note: no more than twelve horses may counter canter at one time.) A canter on the counter lead may be used on the approach to a jump
- Turn on the haunches from the walk.