USEF Tests 1-15

  1. Halt (4 to 6 seconds) or halt and back and then continue forward at the walk.
  2. Hand gallop. A hand gallop may be used on the approach to a jump.
  3. Figure eight at trot, demonstrating change of diagonals. At left diagonal, rider should be sitting the saddle when left front leg is on the ground; at right diagonal, rider should be sitting the saddle when right front leg is on the ground; when circling clockwise at a trot, rider should be on left diagonal; when circling counterclockwise, rider should be on the right diagonal.
  4. Figure eight at canter on correct lead, demonstrating simple change of lead. This is a change whereby the horse is brought back into a walk or trot (either is acceptable unless the judge specifies) and restarted into a canter on the opposite lead. Figures to be commenced in center of two circles so that one change of lead is shown.
  5. Work collectively or individually at a walk, trot and/or canter.
  6. Jump low obstacles at a trot as well as at a canter. The maximum height for a trot jump is six (6) inches lower than class requirements. Oxers may only be used as a trot jump in classes listed at 3’6” or higher. The maximum spread for trot fences is 3’ for horses.
  7. Question(s) regarding basic horsemanship, tack and equipment and conformation.
  8. Ride without stirrups, riders must be allowed option to cross stirrups.
  9.  Turn on the forehand done from the halt.
  10.  Figure eight at canter on correct lead demonstrating flying change of lead.
  11. Execute serpentine at a trot and/or canter on correct lead demonstrating simple or flying changes of lead. (See EQ113.4 for simple change.)
  12.  Change leads on a line demonstrating a simple or flying change of lead. (See EQ113.4 for simple change.)
  13.  Change horses. (Note: this test is the equivalent of two tests.) Obstacles jumped in this equitation test must have been included in the original course or test.
  14. Canter on counter lead. (Note: no more than twelve horses may counter canter at one time.) A canter on the counter lead may be used on the approach to a jump
  15. Turn on the haunches from the walk.